La Cave 51: problematic of procedural generation
La Cave 51 » Devlog
I tried some basic procedural generation. The main issue I found is:
- if you authorise a wide variety, then you might have some not-anticipated situations, and it is not playable,
- but if you tuned too much your generation, then it becomes repetitive and… boring!
Currently, I am going to opt for a semi-generated game: the general map is designed to have always several possible choices. For instance the keys to reach the exit door of the level will be duplicated. So I hope one key can be reached at least.
I know some people had studied the procedural generation of platformer games (they even wrote books). If I have the time I will have a look on their work. Currently I am still learning by trying.
Files
LaCave51V0.1.6.zip 21 MB
Mar 21, 2020
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La Cave 51
Endless platformer game
Status | In development |
Author | vjraymon |
Genre | Platformer |
Tags | 2D, Endless, Procedural Generation, Singleplayer, Unity |
More posts
- La Cave 51 V0.2.7Apr 07, 2020
- La Cave 51 V0.2.6Apr 04, 2020
- La Cave 51 V0.2.5Apr 03, 2020
- La Cave 51 V0.2.4Apr 03, 2020
- La Cave 51 V0.2.3Apr 02, 2020
- La Cave 51 V0.2.2Apr 01, 2020
- La Cave 51 V0.2.1Mar 31, 2020
- La Cave 51 V0.2.0Mar 29, 2020
- La Cave 51 Android V0.1.12Mar 28, 2020
- La Cave 51 Android V0.1.11Mar 27, 2020
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